John StephenMotion design

Available for new work

Motion designer — brands, startups & events

Timing isthe product.

I'm John Stephen. For five years I've given fintech, entertainment, marketing and media teams a visual pulse — films and interface motion where every frame is cut to earn its place.

Currently animating

SaaS products

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01 Selected work

The reel lives where it stays current.

Rather than a gallery that ages the moment it ships, every finished piece goes to Dribbble the week it's delivered — product films, brand loops, UI studies and flyer sets, in full.

The full portfoliodribbble.com/johnstephen09
  • Product film
  • Brand motion
  • UI studies
  • Flyer animation
  • Event opens

02 Capabilities

Four things, done properly.

Concept, design, animation and sound handled by one person, so nothing gets lost in a hand-off — and the timing stays consistent from the first board to the final mix.

01

Product & SaaS motion

Interface films that make a product legible in thirty seconds — onboarding walkthroughs, feature reveals and launch films cut to the rhythm of the pitch, not the screen recording.

  • Launch film
  • Feature loops
  • Onboarding walkthrough

02

Brand systems in motion

Logo behaviour, transitions and a timing language the rest of your team can reuse. Delivered as a short motion guide so the brand keeps moving the same way after I hand it over.

  • Logo animation
  • Motion guide
  • Transition kit

03

UI & micro-interaction

The small moves that decide whether an interface feels expensive: state changes, loaders, empty states and gesture feedback, specced with real curves and durations for your engineers.

  • Prototype
  • Curve + duration spec
  • Lottie export

04

Flyer & event animation

Static key art turned into scroll-stopping social frames and stage-ready opens — sized, timed and colour-checked for the feed and for the room.

  • Social cuts
  • Stage open
  • Loop set

03 Approach

Four beats, every time.

The process exists so you never see a surprise at the end. You sign off the rhythm before the polish, which is the only stage where changes are cheap.

01Beat

Read the brief properly

One call, a short written brief back to you. If the idea doesn't survive being written in a sentence, animating it won't save it.

02Beat

Board the timing

Frames and a rough animatic with real pacing. You approve the rhythm before a single asset is polished — that's where the cost lives.

03Beat

Animate and grade

Design, animation, type and colour built in one pass so the film holds together instead of being assembled from parts.

04Beat

Sound and hand-off

Sound design, final grade, then every cut and aspect ratio you need, named and packaged. Source files on request.

04 About

A designer who edits.

Most motion work fails on pacing, not polish. I come at it from the cut first — which is why the films read cleanly at 1× and still hold up frame by frame.

I work with small teams who need one film to carry a lot: a launch, a round, a stage. You get the same person on the concept call, the boards, the animation and the mix.

Five-plus years across fintech, entertainment, marketing and media — product films, brand systems, interface motion, flyers and event opens. Tools are After Effects, Cinema 4D, Figma and Premiere, but the tool is never the point; the timing is.

5+Years animating
120+Pieces delivered
3–5Day turnarounds

Working together

A logo animation or a set of flyer cuts lands in three to five days. A product or launch film runs two to three weeks end to end, most of which is boards and timing rather than render.

05 Contact

Tell me what needs to move.

A deadline, a goal and whatever assets exist is enough. You'll get a straight answer on scope, price and timing — and an honest no if I'm not the right fit.

Usually answered the same day.